AI Insights · Timothy · October 2021
Top 5 iOS Racing Games in Mexico Q3 2021 Performance
Discover the performance trends of the top 5 iOS racing games in Mexico for Q3 2021, including downloads, revenue, and active users.
In the third quarter of 2021, the top 5 racing games on the iOS platform in Mexico showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Mario Kart Tour by Nintendo Co., Ltd. saw consistent weekly downloads, starting at around 16K in late June and peaking at approximately 23K by the end of September. The game’s weekly revenue fluctuated, with a notable peak of $11K in the final week of September. Active users experienced a slight decline from around 106K in late June to 94K by the end of the quarter.
CSR 2 - Realistic Drag Racing from Zynga Inc. had a steady download rate, with numbers ranging between 4K to 6.5K throughout the quarter. Revenue showed a moderate increase in mid-August, reaching about $6.6K, before tapering off to approximately $2.5K by the end of September. Active users also saw a slight decline, from around 89K in late June to 81K by the end of the quarter.
Asphalt Legends Unite by Gameloft maintained stable download numbers, averaging around 4K to 5.5K weekly. The game’s revenue peaked at about $1.8K in late July but saw a dip to around $1K by the end of September. Active users remained relatively stable, hovering around 15K throughout the quarter.
Need for Speed No Limits from Electronic Arts had weekly downloads ranging from 2K to 4K, with a peak of 4.1K in early July. Revenue showed a peak of $1.2K in early August but generally hovered around $500 to $700 weekly. Active users fluctuated slightly, starting at around 19K in late June and ending at approximately 17K by the end of September.
Real Racing 3, also from Electronic Arts, saw weekly downloads between 1.7K and 2.8K. The game’s revenue peaked at about $1.3K in late August but generally stayed below $1K for most of the quarter. Active users saw a gradual decline from around 14.7K in late June to approximately 11.4K by the end of September.
For more detailed insights and data, visit Sensor Tower.